Marlon MacIntyre Video game audio

Posted on Sun, 03/24/2019 - 21:21 by MarlonM
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Comments

Ariana Ceja Sotelo
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One thing that I really like about yours is that your voice and the expert audio are both on the same sort of rhythm. One thing that I would change is the volume of the sound effects. I would probably make them more similar to the volume of your voice, as I had to change the volume of my laptop as I listened to it. 

sampilsbury
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I liked how you took the listener throughout the beginning and end of the level by using sound effects, which helped me to engage to what you were talking about. I also really liked the dead space interview clip which utilized several examples of cool in game audio techniques. I agree that you could try making your voice equal volume with the sound effects because some of them were extremely loud compared to your voice. 

Daniel Anderson
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The audio collaging really gives a great texture to the piece. The narration is also nice in tone. Some of the early segments feel a bit rushed in the narration. The drama in the narration as the piece moves along is working well. You might let the silence ride a bit longer on the examples of piano or scary movie. For the dead space segment, I think cutting the opening of the clip and writing your own narration will keep things flowing a bit more. The techniques covered in the second half are working really well. You can make sure the levels are working the way you want. The airlock segment and door opening I know are meant to be disruptive, but perhaps a bit lower volume can still deliver that effect without too much noise for the listener. These are all fine tuning adjustments that can be made to take the piece to the next level. Nice work.